Award-winning author Don Brown explores computers and technology in this installment of the Big Ideas That Changed the World series
Machines That Think! explores machines from ancient history to today that perform a multitude of tasks, from making mind-numbing calculations to working on assembly lines to guiding spaceships to the moon. Machines That Think! includes fascinating looks at the world’s earliest calculators, the birth of computer programming, and the arrival of smartphones. Contributors discussed include Muhammad ibn Mūsā al-Khwārizmī, Ada Lovelace, Alan Turing, and Bill Gates. From the abacus to artificial intelligence, machines through the ages have pushed the boundaries of human capability and creativity.
Big Ideas That Changed the World is a graphic novel series that celebrates the hard-won succession of ideas that ultimately changed the world. Humor, drama, and art unite to tell the story of events, discoveries, and ingenuity over time that led humans to come up with a big idea and then make it come true.
About the Author
Don Brown is the award-winning author and illustrator of many nonfiction graphic novels and picture books. His books have been called “masterful” and “a must for youth graphic collections.” Brown has received an Eisner nomination, two Sibert Honors, a Horn Book Best Book honor, a YALSA award, and multiple starred reviews, among other awards and notices. He lives in Hudson Valley, New York, with his family.
**STARRED REVIEW** "Terrific case study on the power of a big idea to work profound changes in our lives." — Kirkus Reviews
**STARRED REVIEW** "Accessible, occasionally funny, and always thoughtful, this speedy but thorough trip through time is a must for budding scientists." — School Library Journal
"Brown’s signature watercolor illustrations keep the tone light and lively, and end matter comprising a timeline, biographical note, sources, author’s note, and al-Khwarizmi’s ever-so-useful “A Bit about Binary” addendum makes this report-ready for kids who appreciate the good nonfiction in the graphic novel shelves." — Bulletin of the Center for Children's Books